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>The Volumetric Future of Location Based Entertainment

The Volumetric Future of Location Based Entertainment

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About The Speakers


Javier Bello Ruiz

MSc in Computer Science Engineering at the University of Zaragoza (2010) with focus in Human Computer Interaction and Business Management. Previously Tech Lab Manager at the Laboratory for Cognitive Neuroscience at the Swiss Federal Institute of Technology of Lausanne (2013-2017), more than 15 Virtual Reality and Mixed Reality projects for cognitive neuroscience research about brain mechanisms of body perception, body awareness and self-consciousness. CEO & co-founder at Imverse since 2017, voxel graphics company developing technology for 3D content creation in XR and Location Based Entertainment (LBE). Imverse created a proprietary rendering technology and real-time volumetric capture for LBE, volumetric video & telepresence, virtual production of movies, and for the creation of a complete game engine that will set a new standard for 3D graphics.

Robin Mange

Starting to code at the age of 11, Swiss Computer Graphics enthusiast and expert, Robin has more than 10 years’ experience in volumetric rendering and has been working on virtual and mixed reality for the past 6 years. MSc in Communication Systems by the Swiss Federal Institute of Technology of Lausanne (2008). Previously at the Laboratory of Cognitive Neuroscience at EPFL as a mixed reality engineer in 2013. CTO & co-founder at Imverse since 2017, voxel graphics company developing technology for 3D content creation in XR and Location Based Entertainment (LBE). Imverse created a proprietary rendering technology and real-time volumetric capture for LBE, volumetric video & telepresence, virtual production of movies, and for the creation of a complete game engine that will set a new standard for 3D graphics.
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